![]() In a player-operated vehicle, the "engine failure" state is indicated by an orange flashing exclamation mark near the speedometer.Īfter taking some more damage, the vehicle will eventually reach a "critical" state, where remaining health is next to zero and the vehicle is completely inoperable. In air vehicles, the vehicle becomes much more difficult to control, is much less agile and sometimes wobbles and sways without the player even touching the controls. Once the damage the vehicle has sustained surpasses the halfway point of the vehicle's health (damaged so that it has less than half health left), it will enter an "engine failure" state, where top speed and acceleration is signficantly reduced. The damage a vehicle sustains is reflected by its appearance (cracked windows, smashed headlights, broken doors, smoking engine etc).Īll vehicles start off as "normal" - they perform (but might not look) as good as new, even if it has already taken some damage. In all vehicles, there are three stages of vehicle performance: normal, engine failure and critical (not official names). In Just Cause 4, vehicle performance is worsened when the damage the vehicle has taken reaches a certain point. In previous games, vehicles only looked differently as they took more damage, before eventually exploding. ![]() Surprisingly, Just Cause 4 has a more realistic system for the effects of damage on vehicles (obviously setting aside the unrealistic equalization system). Developers explained in some promotional interviews that different vehicles with different aerodynamical properties will be able to withstand wind and tornadoes more than others. One of the new vehicular features in Just Cause 4 is aerodynamics. Improvements over previous games Aerodynamics 6.3 Military ground vehicles (Black Hand and Army of Chaos).6.2 Civilian special purpose ground vehicles.5.1.3 Civilian special-purpose vehicles.5.1.2 All motorcycles and similar things.
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